File not Found when loading multipack spritesheet in Cocos2d
I'm attempting to use multipacking via TexturePacker to handle multiple
animations for the same sprite. I added all my images in TexturePacker and
published them, no problem. I've added them to the Resources folder in my
project and I even see them in Finder.
When I attempt to call this
-(CCSpriteBatchNode*)createSpritesheet {
[[CCSpriteFrameCache sharedSpriteFrameCache]
addSpriteFramesWithFile:@"Clea1.plist"];
CCSpriteBatchNode *spritesheet = [CCSpriteBatchNode
batchNodeWithFile:@"Clea1.png"];
return spritesheet;
}
I wind up with the following errors:
2013-08-21 00:08:13.024 HFZ[10498:a0b] -[CCFileUtils
fullPathForFilename:resolutionType:] : cocos2d: Warning: File not found:
Clea1.plist
2013-08-21 00:08:13.025 HFZ[10498:a0b] cocos2d: CCSpriteFrameCache: Trying
to use file 'Clea1.png' as texture
2013-08-21 00:08:13.025 HFZ[10498:a0b] -[CCFileUtils
fullPathForFilename:resolutionType:] : cocos2d: Warning: File not found:
Clea1.png
2013-08-21 00:08:13.026 HFZ[10498:a0b] cocos2d: Couldn't find file:Clea1.png
2013-08-21 00:08:13.026 HFZ[10498:a0b] cocos2d: CCSpriteFrameCache: Frame
'CleaStand00.png' not found
I really don't understand why this is happening. Before I tried the
multipack solution, I was attempting to use one spritesheet per animation,
but this seemed like the better route to go. Any ideas on this?
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